Answer:
Content from the web that has been sorted through and shared on a brand’s digital platforms.
Explanation:
This type of content is created by other organizations but shared by a brand because they believe it will be of interest to their audience.
RIP 999
Answer:
Explanation:
The following is written in Java. It creates a class called largeIntegers that creates objects of the built-in BigInteger class to handle operations on very large numbers. The class contains the add, subtract, multiply, compare, toString methods as well as the getter and setter method for the BigInteger. A test class has been provided and the output can be seen in the attached picture below where two numbers are created and added together. Due to technical difficulties, I have added the code as a txt file below.
Answer:
C. Cost reduction
Explanation:
ICT covers all the products that can store, retrieve, transmit or receive and manipulate the information via the electronic medium in a binary or digital mode. As an example, we can consider the Personal computer, digital television, robots or email as well as the digital communication technologies that allow the organizations and people to talk and share the information between them in a digital manner. And this is cost-effective, there is no employee benefit, increased use of postal mail or less technology. The only advantage is cost reduction. And hence C, Cost reduction is the right answer.
Answer:
b. TRUE
Explanation:
Whenever they are passed as parameters to a function, the IO classes istream and ostream must be passed using a pass-by-reference parameter passing scheme.
This is because , assuming a pass by value semantics would require us to copy the value of the istream or ostream object which would be meaningless. In fact these objects don't even have a copy constructor at all. So such objects are always passed by reference.
Answer:
The types of the itcs can be defined as follows:
Explanation:
It stands for the information and communication technology, which is used to comprises products that are a store, process, pass, transform, replicate or receive digital communications.
It applies to all technology of interaction, such as the Internet, wireless networks, devices, laptops, middleware, video - conferencing, social media, and other software and services in media, and the four types in which it is used in education can be defined as follows:
(i) networking for education
(ii) Web-based education
(iii) mobile education
(iv) facilities for the classroom