A character or collection of characters with a specific meaning is called a field.
<h3>What does the technical term "field" mean?</h3>
A field is a purpose-driven, typically fixed-sized section in a fixed or known location within a unit of data, such as a record, message header, or computer instruction. A field may be divided into smaller fields depending on the situation.
<h3>What does a file structure field mean?</h3>
A record is an entire set of fields, a field is a single piece of information, and a file is a collection of records. An analogy between a file and a phone book is a phone book. There is a list of records in it, and each record has three fields: a name, an address, and a phone number.
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Answer:
Webbed storyboard technique
Explanation:
There are several storyboard techniques; however, the best for a website is the webbed storyboard technique.
Coined from the word "web", this technique does not only help in linking pages within the website where a page can be access from other pages, it also links pages of the website to external pages.
An illustration is as follows:
From the homepage of a website, one can access the contact page, the about page, etc.
Each of the listed pages also have link back to the homepage and to every other pages.
Answer:
C++.
Explanation:
#include <iostream>
#include <string>
using namespace std;
////////////////////////////////////////////////////////////
class Television {
string brand;
float screen_size;
bool powerOn;
int volume;
int channel;
public:
// Comments
Television(string brand, int screen_size) {
this->brand = brand;
this->screen_size = screen_size;
powerOn = false;
volume = 20;
channel = 2;
}
//////////////////////////////////////////
// Comments
int getVolume() {
return volume;
}
// Comments
int getChannel() {
return channel;
}
// Comments
string getManufacturer() {
return brand;
}
// Comments
float getScreenSize() {
screen_size;
}
///////////////////////////////////////////
// Comments
void setChannel(int channel) {
this->channel = channel;
}
// Comments
void power() {
if (!powerOn)
powerOn = !powerOn;
}
// Comments
void increaseVolume() {
volume = volume + 1;
}
// Comments
void decreseVolume() {
volume = volume - 1;
}
};
Answer:
umm I think it's C it's between that one and d so the 1st and 4th but leaning more towards C