1. an adverb clause will always contain a subject, verb, and subordinate conjunction (this is what keeps it from being a complete sentence)
<span>2) until his arms ached. (his arms = subject, ached = verb, until = subordinate conjunction)
3) once they saw her car turn the corner. (</span>they = subject, saw = verb, once = subordinate conjunction)
<span>
4) When the storm started (</span>the storm = subject, started = verb, when = subordinate conjunction)
<span>
5) while being taught to bake cupcakes. (</span>she = subject, taught = verb, while = subordinate conjunction)
Basiically tools r usually multipurpose n equipment is designed for a specific task.
The answer is C! A narrative is kind of like a short story.
Answer:
<h2>A is the answer</h2>
<h2>An appeal that is based on facts and emotions..</h2>
<h2>I HOPE IT IS HELPFUL</h2>
Answer:
"Stalked off in search of worthier prey, whistling spiritedly so that the hiders should hear and tremble"/ "Where could he burrow?"/ "Ravi had a frightening glimpse of them as Raghu combed the hedge of crotons and hibiscus, trampling delicate ferns underfoot as he did so"/ "Ravi looked about him desperately, swallowing a small ball of snot in his fear."
Explanation:
Anita Desai's story "Games At Twilight" is set in an Indian atmosphere, with the children as the main protagonists. The story deals with the issues of children, their disillusioned fantasies, and the universal theme of children playing games along with their world.
The given excerpt from the story shows the children playing a game of hide-and-seek. And this scene resembles a hunting scene, where the hunter follows and captures his prey. Likewise, the hunter, in this case, is Raghu, with the "long, hefty, hairy footballer legs". And he is searching for the other children who represent the prey.
The description of not only Raghu, but the way Ravi, the protagonist describes the fear in Manu also suggests a hunting imagery. He got frightened and tried "desperately" to hide and stay away from being detected, all the while "swallowing a small ball of snot in his fear".
All these tiny descriptions makes the game sound like a hunt.