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goblinko [34]
2 years ago
10

An information system will be developed to keep track of a utility company's assets, such as buildings, vehicles, and equipment.

As new asset information becomes available, staff working in the field can update it using mobile devices. This system should integrate several existing asset databases that the company has. Based on the generic information system architecture shown in Figure 6.18 of the recommended key text, page 187, create a layered architecture for this asset management system.
Computers and Technology
1 answer:
Daniel [21]2 years ago
8 0

The four standard layers of a layered architecture are:

  • presentation,
  • business,
  • persistence,
  • database.

<h3>What is a Layered Architecture?</h3>

This refers to the architectural style that is used to show components with similar functions in horizontal layers that have specific roles.

Hence, we can see that no generic info system architecture was attached to the answer, so it would be impossible to create a layered architecture, so a general overview was given about layered architecture.

Read more about layered architecture here:

brainly.com/question/2563702

#SPJ1

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It appears to move faster.

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5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
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Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

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