<u>Answer is:</u>
They take risks, but not with their own investments.
<u>Explanation:</u>
Intrapreneurship is the act of behaving like an entrepreneur while working within a large organization. Intrapreneurship is known as the practice of a corporate management style that integrates risk-taking and innovation approaches, as well as the reward and motivational techniques, that are more traditionally thought of as being the province of entrepreneurship.
<u>Example:</u>
One of the most well-known examples of intrapreneurship is the "Skunk Works" group at Lockheed Martin. The group was originally named after a reference in a cartoon, and was first brought together in 1943 to build the P-80 fighter jet. Because the project was to eventually become a part of the war effort, the project was internally protected and secretive. Kelly Johnson, later famous for Kelly's 14 rules of intrapreneurship, was the director of this group.
Answer:
are u in HS or college work
I am trying to understand
Answer: A keyframe is a location on a timeline which marks the beginning or end of a transition. So for example, you have a movie and it transitions to another scene, keyframes tell it when and where to start the transition then when and where to stop the transition.
Answer:
3. Granularity
Explanation:
Granularity's concept is representing the level of how do we store the data in our database.
If the data are detailed, we can resume the data until get a granularity more strong for our analysis.
For example:
We could store data year by year of our costumers, if want to get more granularity, we could store data month by month, also we could get specific data like how often our customers visit the business or how often our customers buy in a category product.
Answer:
Defining the program
Planning the program
Coding the program
Testing the program
Documenting the program
Explanation:
Defining the program is the first step in creating a computer program. Here the problem is defined, what are we creating? What is the objective or what problem are we solving? The second step is paining or design of the program. This has to do with creating algorithms for the programs which constitute the step by step logical arrangement that the program would need to solve the problem. The third step is coding the program which entails bringing the algorithm to live in a way that the computer would understand. The fourth and final step have to do with debugging/testing the program for effectiveness and documenting for commercial and programmers use respectively.