Early personal computer users remember the cumbersome, user-unfriendly "DOS" system. When Apple introduced System 1 and Microsoft introduced Windows, both of which were much easier to use, these new products diffused rapidly because of their relative advantage
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Option A
<u>Explanation:
</u>
A product's dominance and market appeal over similar items. A competitive advantage is usually accomplished by giving better value to customers through either reducing prices or delivering added quality and service that justify higher costs.
That idea is based on consumer brand and product perceptions and does not necessarily reflect the actual characteristics of this product or service. The definition helps companies to consider that customers would choose to use this product or whether a rival would rather remain faithful to the already existing product.
Answer:
B
Explanation:
Outsiders who were once employees
Because they have the inside information. And if your up to any tricks, they'll know! And you'll basically be at their liberty.
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591
Answer: compare and contrast the characteristics of the academic and practitioners research communities and explain which audience is going to present it's findings to and whyIdentify an example of a development project and what type of team you believed they used? Answer the questions to receive full credit:1) What factors should the firm take into account when deciding the make up of the teamincluding whether it should centralize its R&D activities?2) Describe an alternative type of team (or second approach - team construct, centralized activities, collaboration, etc.)FOR BOTH QUESTIONS SOME LEVEL OF COMPARISONS OF GOOD AND BAD
Explanation:
Answer:
The correct answer is Allow employees to particpate.
Explanation:
Following a strategy in which employee participation is promoted does not imply that all problems are delegated to them, or rather unimportant problems; It consists in the active intervention of workers when identifying, analyzing and solving problems that make it difficult to achieve business objectives. It is important that employees get involved in the challenges of the organization to which they belong, and in the same way that they feel satisfied by a positive performance, they must also be aware and persistent in the face of adverse situations that affect the performance of the company.