Answer:
$15.3 per direct labor hour
Explanation:
Overhead costs are those costs which are incurred for the manufacturing of the product but not directly attributable to any product / service. It can be variable or fixed.
Formula for overhead costs = $65,000 + $14 per direct labor hour
Numbers of direct labor hours = 50,000 hours
Total Cost = $65,000 x ($14 x 50,000 ) = $765,000
Over head rate per direct labor hour = Total overhead cost / Numbers of direct labor hours = $765,000 / 50,000 = $15.3 per direct labor hour
Answer:
= $560,000
Explanation:
Given that:
- -Beginning PBO: 500,000
- -Current Service Cost: 50,000
- -Discount Rate: 6% => interest cost = 500,000*6% = 30,000
- -Contributions by Pernell: 40,000
- -Benefits paid to employees 25,000
- -Loss on PBO: 5,000
As we know that service cost; gains and losses; payments to retired employees; prior service cost; interest cost; payments to employees are factors that change the balance of the PBO
So the ending balance of the PBO will be:
Beginning PBO + Current Service Cost + Interest cost Loss on PBO -Benefits paid to employees
$500,000 + $50,000+ $30,000+$5,000-$25,000
= $560,000
In implementing some of your steps, anticipate the challenges as they are bound to e related to your specific goal.
<h3>What are challenges?</h3>
Generally, challenges are simply a competitive situation to determine who is superior in a specific field.
In conclusion, in carrying out set goals, missions, or said steps or series of activities we tend to meet challenges, and these challenges are anticipated by the nature of activity.
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A Quest is a mission in a game, structuring action for the player.
In video games, a player-controlled character, party, or group of characters may undertake a quest or mission in order to receive a reward. Role-playing and massively multiplayer online games are where you'll typically find quests. Rewards can come in the form of treasure like in-game currency or equipment, access to places or locations that are at a higher level, a rise in the character's experience so that they can gain new skills and abilities, or any combination of the aforementioned.
There are many different types of missions, including delivery/"fetch" quests, gather quests, kill quests, and escort tasks. Quests, however, might comprise many tasks, such as collecting something and moving it somewhere. In order to create quest chains or series, quests can be linked together. In this way, quests are utilized to give players more context for the world their characters are in. This mechanism is also employed to advance the game's possible storyline or plot.
The term "side quest" is used to describe a variety of quest types. These are side quests that diverge from the main storyline and are not necessary to finish the game.
Learn more about Quests here
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