Answer:
1)
2) payroll expense entries:
payroll expense 2063.14
Medicare payable 330.02
Social Security payable 1411.12
SUTA 280
FUTA 42
--------------------------------------------
payroll expense 5358.76
Medicare payable 954.68
Social Security payable 4082.08
SUTA 280
FUTA 42
Explanation:
We apply for each department the tax rate. Notice SUTA and FUTA have a ceilling of 7,000 so we do not apply the rate to the whole amoung but, for the 7,000 ceiling.
True,When comparing a 10-year bond versus a 1-year bond, the 10-year bond has a much greater interest rate risk
<h3>What is
bond?</h3>
A bond is a sort of financial security in which the issuer owes the bearer a debt and is obligated to repay the principle of the bond as well as interest over a specified period of time, depending on the terms. Interest is normally paid at regular intervals.
Bonds are one way for businesses to raise funds. A bond is a loan made between an investor and a firm. The investor agrees to contribute the corporation a particular sum of money for a set length of time. In exchange, the investor receives interest payments on a regular basis.
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Answer:
standing
Explanation:
As the strategy is considered after the event, the new procedure and policies of action will take place in future scenarios. They will applied to make a better outcome than without it. This may or not repeat, it is not a "single-use" event. Employees must be prepared when the circumstance arrive to behave propertly in the future
Answer:
See below
Explanation:
Given the above information, we can compute variable manufacturing overhead efficiency variance to be;
= (SA - AQ) × SR
Where
Standard quantity = SQ = 19,000
Actual Quantity = AQ = 7,600
Standard Rate = SR = $1.9
Variable manufacturing overhead efficiency variance
= [(19,000 × 0.3) - 7,600] × $1.9
= (5,700 - 7,600) × $1.9
= $3,610 U
Answer:
Freemium would be the answer for the First one.
Explanation:
Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play.
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