Answer:
The answer to your question is:
Step-by-step explanation:
8.-
A (8, 28)
B (0, 0)
m = (0- 28) / (0 - 8)
m = 7/2
y = (7/2) x
A( 16, 4)
B (0,0)
m = (0-4) / (0 - 16)
m = 1/4
y = (1/4) x
The constant of proportionality represents the slope of the line
9.-
a) (0,0) represents the start of the race.
b)
Horse A = 5 min
Horse B = 4 min
Answer:
Z-score is 1.75
Step-by-step explanation:

You can find the Z-score from the standard normal table. Just read the table in reverse.
In this case, Z = 1.75
Answer:
D.) SSS
Step-by-step explanation:
Considering the proof tells us that many sides seem congruent to each other, I am led to believe these triangles are congruent due to SSS.
Answers:
- A) Ray QS or Ray QR
- B) Line segment QS or SQ
- C) Plane QSR
- D) Line QS or RQ
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Explanation:
Part A)
When naming a ray, always start at the endpoint. This is the first letter and we'll start with point Q.
The second letter is the point that is on the ray where the ray aims at. We have two choices S and R as they are both on the same ray. That's why we can name this Ray QS and Ray QR.
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Part B)
A segment is named by its endpoints. The order of the endpoints doesn't matter so that's why segment QS is the same as segment SQ. To me, it seems more natural to read from left to right, so QS seems better fitting (again the order doesn't matter).
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Part C)
When forming a plane, you need 3 noncollinear points. The term "collinear" means the points all fall on the same line. So these three points cannot all fall on the same straight line. In other words, we must be able to form a triangle of some sort.
So that's how we get the name "Plane QSR". The order of the letters doesn't matter.
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Part D)
To name a line, we just need to pick two points from it. Any two will do. The order doesn't matter. So that's how we get Line QS and Line RQ as two aliases for this same line. It turns out that there are 6 different ways to name this line.
- Line QR
- Line QS
- Line RQ
- Line RS
- Line SQ
- Line SR
Answer:
(4,5)
(6,2)
(2,4)
Step-by-step explanation:
just add 3 to x and 1 to y