Lets do this like this:
X = number of quarters and y=number of dimes.
Now, we know that the total number is 35 and that the change adds up to 6.50.
One equation we can form is <span>x+y=35</span>Remember the total number of coins is 35.
The other equation is <span>25x+.1y=6.5</span>Because the number of dimes times their value plus the number of quarters times their value gives us a total of 6.5. Now we can solve for x or y easily in the first equation.
Solving for y like this:<span>y=35−x</span>We can substitute this into the other equation to obtain<span>.25x+.1(35−x)=6.5</span>This simplifies to<span>.15x+3.5=6.5</span><span>.15x=3</span><span>x=<span>20
I hope this can help you indeed</span></span>
X=14 over 5 that's the answer I got when I did it on paper
1. Open the compass to a little more than halfway across the line segment XY. Draw an arc centered at the first endpoint X across the line segment XY. Without changing the width of the compass, place the compass tip on the
second endpoint Y. Draw a second arc across the line segment XY.
2. Line up a straightedge with the intersection of the arcs above the line XY,
and the intersection of the arcs below the line. Draw a line connecting
these two points. The line you draw is a perpendicular bisector. It
bisects the line XY at a right angle.
3. Use a compass and straightedge to construct the bisectors of the line YZ as you did with the first line segment. Extend the bisectors long enough that they intersect. The point of their intersection is the center of the circle.
4. The radius of a circle is the distance from the center to any point on the circle’s edge.
To set the width, place the tip of the compass on the center of the
circle, and open the compass to any one of your original points.Swing the compass around 360 degrees so that it draws a complete circle. The circle should pass through all three points.
The answer is 3.785, but rounding it to the nearest hundredth is 3.78 or 3.79, depending on rather they wanted you to take the 5 and round up or just leave it off.
Rolling an even number (2, 4 or 6) is an event, and rolling an odd number (1, 3 or 5) is also an event. In Experiment 1 the probability of each outcome is always the same. The probability of landing on each color of the spinner is always one fourth.