Part A:
A component is one voter's vote. An outcome is a vote in favour of our candidate.
Since there are 100 voters, we can stimulate the component by using two randon digits from 00 - 99, where the digits 00 - 54 represents a vote for our candidate and the digits 55 - 99 represents a vote for the underdog.
Part B:
A trial is 100 votes. We can stimulate the trial by randomly picking 100 two-digits numbers from 00 - 99. Whoever gets the majority of the votes wins the trial.
Part C:
The response variable is whether the underdog wants to win or not. To calculate the experimental probability, divide the number of trials in which the simulated underdog wins by the total number of trials.
1. Y=4
2. Y=2
3. Y=X
4. Y=2
(X,Y)
i hope this helps
Step-by-step explanation:
Answer:

Step-by-step explanation:
Given


Required
Solve graphically
See attachment for graph;
The black shade represents
While the green, represents 
Next, determine the intersection points between the two lines
From the attached graph, we have:

<em>Hence, the solution is:</em>