Based on the configuration written below, the most likely cause of the problem is Incorrect subnet mask.
<h3>What is an Incorrect Subnet Mask?</h3>
The issue of an Incorrect Subnet Mask will take place if a network uses a subnet mask that is not theirs for its address class, and a client is still said to be configured with the same default subnet mask for the address class, and thus communication tend to fail to some closeby networks.
Therefore, Based on the configuration written below, the most likely cause of the problem is Incorrect subnet mask.
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See full question below
You manage a network that has multiple internal subnets. You connect a workstation to the 192.168.1.0/24 subnet.
This workstation can communicate with some hosts on the private network, but not with other hosts. You run ipconfig /all and see the following:
Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : mydomain.local Description . . . . . . . : Broadcom network adapter Physical Address. . . . . . : 00-AA-BB-CC-74-EF DHCP Enabled . . . . . . . : No Autoconfiguration Enabled. . . : Yes IPv4 Address . . . . . . . : 192.168.1.102(Preferred) Subnet Mask. . . . . . . . : 255.255.0.0 Default Gateway . . . . . . : 192.168.1.1 DNS Servers . . . . . . . : 192.168.1.20 192.168.1.27
What is the most likely cause of the problem?
Answer:
True
Explanation:
When communication exchange that does not verify the identity of endpoints of communication is true
Answer:
the tester
Explanation:
When a video game is playable the first audience to test these prototypes are the tester, these people have to test all the game, and they have say all the information about errors, issues, bugs, and any difficulty to resolve these problems in a final video game's version, in this way the complete game arrives to the final audience.
I would say it is <span> B. the history of modern interior design
Because this subject stretches pretty far into history</span>
1.) Business Engineering or Manufacturing :)
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