Answer:
In a bumper-to-bumper traffic, when the engine starts overheating the situation can be handled by tapping the accelator which will revive the engine.
Explanation:
Overheating of engine can be due to many reasons. But one should know what to do when an engine overheats in a traffic. Bumper-to-bumper traffic is when the cars are so close in traffic that they touch each other. This usually happens when there's a traffic for a long time or on very busy lane. During summer times, it is important to keep checking the engine temperature to avoid any problem.
When one is stuck in bumper-to-bumper traffic with overheating engine, then there are some meausres that one can take. They are:
- To put the car on park or neutral mode of driving and tap the accelator which will revive the engine.
- The heat can be disperse by rolling down the window and turn the heater up. It will disperse the heat.
Answer:
The answer to this question is given below in the explanation section.
Explanation:
This question is about to tell the best and suitable terms for the given descriptions in the question.
As we know that a computer program is based on sets of instructions. The CPU carries out the processing using the fetch decode and execute cycle.
It is responsible for implementing a sequence of instructions called a computer program that takes input, processes them, and outputs the result based on processing.
A CPU mainly has three components such as control unit, Arithmetic logic unit, and register.
The control unit controls all parts of the computer system. It manages the four basic operations of the Fetch Execute Cycle such as Fetch, Decode, Executes, and Storage.
So the correct terms of this question are:
Fetch: Gets next instruction
Decode: interprets the instruction
Execute: Carries out instruction.
Store: Save results of instruction.
Answer:
13:a. 15:c. 14:Unknown answer
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.
Answer:
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