Answer:
Four (4) extensions.
Explanation:
Go-ogle Ads can be defined as a strategic advertising platform designed and developed by Go-ogle for use over the internet. It can be used to display product listings, services and campaigns to any web user over the internet.
Basically, for those who are relatively new to the Go-ogle Ads, the company provides a feature known as the dynamic search ads which helps various users to easily run a successful ad campaign. Through the use of machine learning, a dynamic search ad allows phrases and titles associated with a website to be automatically indexed and presented as a landing page to any user who is searching with the keywords.
The maximum number of ad extensions that can show for a particular query or device at any given time is four (4) extensions. The Go-ogle Ad extension platform is designed to display all the ads simultaneously or co-trigger and as such, the maximum number of ad extensions that are displayed per query or device are four (4).
Answer:The 2009-M57-Patents scenario tracks the first four weeks of corporate history of the M57 Patents company. The company started operation on Friday, November 13th, 2009, and ceased operation on Saturday, December 12, 2009. As might be imagined in the business of outsourced patent searching, lots of other activities were going on at M57-Patents.
Two ways of working the scenario are as a disk forensics exercise (students are provided with disk images of all the systems as they were on the last day) and as a network forensics exercise (students are provided with all of the packets in and out of the corporate network). The scenario data can also be used to support computer forensics research, as the hard drive of each computer and each computer’s memory were imaged every day.
Explanation:
Answer:
Explanation:
public class Controlador: MonoBehavior
{
// we declare velocity variable, we can change the value to get more speed
public float velocidad = 3f;
void Start()
{
}
void Update()
{
// with this condition we select the key for the movement.
// for example the left arrow or the letter "a"
if (Input . GetKey(KeyCode . LeftArrow) |I Input . GetKey("a"))
{
transform . position += Vector3 . left * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . RightArrow) |I Input . GetKey("d"))
{
transform . position += Vector3 . right * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . UpArrow) |I Input . GetKey("w"))
{
transform . position += Vector3 . up * velocidad * Time . deltaTime;
}
if (Input . GetKey(KeyCode . DownArrow) |I Input . GetKey("s"))
{
transform . position += Vector3 . down * velocidad * Time . deltaTime;
}
}
}
If you just save it, it just saves it as it is, but if you save as you can give it a specific name and that's about it