The United Nations currently recognizes 180 currencies that are used in 195 countries across the world the United States dollar is a popular currency and about 66 countries either peg their currency to the US dollar or use it as their currency
Answer:
Step by step explanation along with code and output is provided below
Explanation:
#include<iostream>
using namespace std;
// print_seconds function that takes three input arguments hours, mints, and seconds. There are 60*60=3600 seconds in one hour and 60 seconds in a minute. Total seconds will be addition of these three
void print_seconds(int hours, int mints, int seconds)
{
int total_seconds= hours*3600 + mints*60 + seconds;
cout<<"Total seconds are: "<<total_seconds<<endl;
}
// test code
// user inputs hours, minutes and seconds and can also leave any of them by entering 0 that will not effect the program. Then function print_seconds is called to calculate and print the total seconds.
int main()
{
int h,m,s;
cout<<"enter hours if any or enter 0"<<endl;
cin>>h;
cout<<"enter mints if any or enter 0"<<endl;
cin>>m;
cout<<"enter seconds if any or enter 0"<<endl;
cin>>s;
print_seconds(h,m,s);
return 0;
}
Output:
enter hours if any or enter 0
2
enter mints if any or enter 0
25
enter seconds if any or enter 0
10
Total seconds are: 8710
Answer:
The audience development technique that best describe the process Nicolal wants to implement is;
C Pull technology
Explanation:
Pull technology is a form of network mode of communication in which the initial data request comes from the client side of the network for it to be handled by the server side of the network.
Given that Nicola wants a demand-based content to his website for customers to access information when they wish to, the process is similar t the podcasting in which each new content is posted to a specific RSS feed from where it can be requested by a mobile app, directory or a RSS feed reader
The counter technology is a push technology where the servers push content to intended clients, such as for an incoming call, instant messaging, synchronous conferencing (online c h a t) and files.