By trade, as people came over from other parts of the world, the muslims spread islam to the traders who came to arabia, they traded nice rugs and silks and such with other countries who were there.
The factors which contributed to the rise of nationalism in the 1810s were the general zeitgeist of the people who considered that the ethnic groups of Europe should live in their own countries and not in huge empires where their particular ethnic group wasn't represented. Another thing was that with the advent of the industralist revolution, there were more and more people coming from low-paying countries to take over the jobs of people from certain countries - which increased nationalism.
One person dosnt build a game, usually its multiple people. but you need a software for graphics, i would start with flash or unity. you also need to know how to code and be able to draw or photoshop your images for the game. you would also have to have some knowledge of music for the sound tracks and custom sounds. if the game is multiplayer you would need a dedicated server to the game to run your servers on and more coding knowledge
Aengus is speaking in monotone. He asks the audience a rhetorical question, but most of the audience members don't realize this because his voice does not go up at the end of the sentence. This is an example of using poor pitch and inflection.
<u>Explanation:</u>
The variation in the tone or pitch of people’s voice during various times in whole conversations where voice increases and decreases referred as inflection. It also describes a departure from normal or even track. Inflection or voice modulation gives the speech a dramatic character. This helps to make the speech more interesting.
When you use this, tone changes also help to express one’s point of view in a more expressive way. Pitch denotes the sound’s quality led by vibration rates which produces it i.e, tone’s high or low degree level. From all this, the scenario acts as an example to low pitch and the inflection. That’s why, Aengus speech does not reach to the audience.
Intellectual Health/Wellness or Mental Health is related to thinking and learning. <span>Intellectual wellness encourages us to engage in creative and mentally-stimulating activities. These activities help you increase your knowledge and share it with others. Intellectual wellness can be developed through academics, cultural-community involvement, and hobbies. </span>