a diagram of the sequence of movements or actions of people or things involved in a complex system or activity.
Answer:
The nature of computers and code, what they can and cannot do.
How computer hardware works: chips, cpu, memory, disk.
Necessary jargon: bits, bytes, megabytes, gigabytes.
How software works: what is a program, what is "running"
How digital images work.
Computer code: loops and logic.
Big ideas: abstraction, logic, bugs.
EX: A BIOS is a file used to make an emulator work properly. <span>A ROM is a copy of a game downloadable online.</span>
Answer:
true
Explanation:
there are a lot of easier ways to access clients through computers with the internet.
Answer:

Explanation:
The computation of the velocity by using the following formula is
As we know that

where,
Displacement is 10 meters
Total time taken is 30 seconds
Now placing these values to the above formula
So, the velocity of Dash is


We simply applied the above formula so that we can get the velocity and the same is to be considered