So the best I could come up with is paper-rock-scissors; the operation takes two inputs and puts out the winner (assuming they are different).
So (paper rock) scissors= paper scissors = scissors,
But paper (rock scissors)= paper rock = paper.
This is a good example because it shows that associativity matters even outside of math.
Sine:
0.94544515492
Cosine:
<span>0.32578130553
</span>
Answer:
cos²A - cosA - 6
Step-by-step explanation:
Given
(cosA + 2)(cosA - 3)
Each term in the second factor is multiplied by each term in the first factor, that is
cosA(cosA - 3) + 2(cosA - 3) ← distribute both parenthesis
= cos²A - 3cosA + 2cosA - 6 ← collect like terms
= cos²A - cosA - 6
8cm
6/3=y/4 ________ cross multiply
3y=24 ________ divide by 3
y=8
Answer:
-1.2
Step-by-step explanation:
Given that the designer also programs a bird with a path that can be modeled by a quadratic function.
The bird starts at the vertex of the path at (0, 20) and passes through the point (10, 8).
If we treat this curve as line joining these two points then we can find the slope by the formula
Slope = change in y coordinate/change in x coordinate
Here the points given are
(0,20) and (10,8)

Slope of the line that represents the turtle's path
=-1.2