The most likely type of instruction that was executed by the CPU is: a jump instruction.
<h3>What is a CPU?</h3>
A central processing unit (CPU) can be defined as the main components of a computer because it acts as the brain of a computer and does all the processing and logical control.
This ultimately implies that, a central processing unit (CPU) is typically used by a computer to execute an instruction or set of instructions when powered on.
<h3>What is a
jump instruction?</h3>
In Computer technology, a jump instruction specifies an offset to a new place in the program sequence when processing an instruction or set of instructions in a computer.
Read more on CPU here: brainly.com/question/5430107
Answer:
MAC Addresses (Destination and Source MAC address)
Explanation:
A switch has 3 primary functions:
- Forward frames
- Learn addresses
- Avoid loops
An Ethernet frame has the header, data and trailer and there are two specific fields in the header that helps the switch to know where to send data in future transmissions.
- destination MAC address
- source MAC address
every Ethernet frame has this and when the frame hits a switch or any device, any device can look at it ( an Ethernet frame ) and know where it is suppose to go and where it came from.
Every switch has a MAC address table where it stores MAC addresses of different computers on the network.
Example:
When a PC1 sends a frame to PC2 through a switch, the switch looks at the header of the Ethernet frame for the source mac address and adds the source MAC address to its MAC address table and also the port that it came through.
simply put:
A switch looks at the source MAC address to see if it knows it already, if it does. Great! no need to add it again to it's address table.
If it doesn't, it adds it's source address and the port that the frame came from.
This basically how the switch populates its MAC address table.
c) open
I think this because when you're in an open space (such as starbucks) it's public for anyone to enter. I think.
Resheach thngs that instrest him and that fit the guidlines
Access: full electronic participation in society.
Commerce: electronic buying and selling of goods.
Communication: electronic exchange of information.
Literacy: process of teaching and learning about technology and the use of technology.
Etiquette: electronic standards of conduct or procedure.
Law: electronic responsibility for actions and deeds.
Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Health & Wellness: physical and psychological well-being in a digital technology world.
Security (self-protection): electronic precautions to guarantee safety.
IMPORTANT
Etiquette. Students need to understand how their technology use affects others. ...
Literacy. Learning happens everywhere. ...
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened.