Answer:
True
Explanation:
Media coding is the procedure of defining the Media codes, written symbolic and technical tools that are applied to construct or come up with the meaning in various media products or forms. It includes the proper use of the camera, setting, acting, editing, special effects, sound, color, text, visual composition, graphics, typography, and mise en scene. Hence, the fact mentioned in the question is true.
Was this in reference to literal audio archives? If so, I don't see any cons beside possible copyright infringement.
If you're talking about the codecs themselves, then I can do that.
<span>Pros:
</span>- Widespread acceptance. Supported in nearly all hardware devices, and continually adopted by newer ones.
- Faster decoding. Much more so than FLAC, Vorbis, etc.
- Relaxed licensing schedule.
<span>Cons:
</span><span>
</span>- Lower quality and efficiency than most modern codecs. (To be fair, never really noticed this one).
- Sometimes the maximum bitrate isn't enough.
- Pretty much void/unusable for high definition audio (higher than <span>48kHz).</span>
Short answer, you don't. Modern Processors are made up of billions of transistors and are built in multi million dollar factories that have equipment just for that purpose.
Many admins set their firewalls to drop echo-request packets to prevent their networks from being mapped via "Ping Sweeps".
A remote possibility is that there's too many hops between the source and target and the packet's TTL expires.