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coldgirl [10]
3 years ago
5

How is the scientific use of the term digital different from the common use

Mathematics
1 answer:
Mamont248 [21]3 years ago
5 0
While “digital” commonly refers to electronics in general, the scientific definition of digital is much different. “Digital” in information science refers to the finite, discontinuous phenomenon (e.g., on or off states in a light bulb) as opposed to infinitely varying, continuous analog phenomenon (e.g., the brightness of daylight). It can also refer to representing data in figures as opposed to data represented in pictorial form.
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Is 0.123456789 irrational
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156

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3 years ago
Game consoles: A poll surveyed 341 video gamers, and 89 of them said that they prefer playing games on a console, rather than a
Orlov [11]

Answer:

Step-by-step explanation:

Hello!

The objective is to test if the population proportion of gamers that prefer consoles is less than 28% as the manufacturer claims.

Of 341 surveyed players, 89 said that they prefer using a console.

The sample resulting sample proportion is p'= 89/341= 0.26

If the company claims is true then p<0.28, this will be the alternative hypothesis of the test.

H₀: p ≥ 0.28

H₁: p < 0.28

α: 0.05

To study the population proportion you have to use the approximation of the standard normal Z= \frac{p'-p}{\sqrt{\frac{p(1-p)}{n} } }≈N(0;1)

Z_{H_0}= \frac{0.26-0.28}{\sqrt{\frac{0.28*0.72}{341} } }= -0.82

This test is one-tailed left, i.e. that you'll reject the null hypothesis to small values of Z, and so is the p-value, you can obtain it looking under the standard normal distribution for the probability of obtaining at most -0.82:

P(Z≤-0.82)= 0.206

Using the p-value approach:

If p-value ≤ α, reject the null hypothesis

If p-value > α, don't reject the null hypothesis

The decision is to not reject the null hypothesis.

Then at a level of 5%, you can conclude that the population proportion of gamers that prefer playing on consoles is at least 28%.

I hope this helps!

4 0
4 years ago
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