<u>Tests </u>have the greatest scope and include vulnerability testing
Vulnerability is defined as "the quality or state of being exposed to the potential for physical or emotional attack or harm." The window of Vulnerability (WOV) is a time frame during which defenses are compromised, impaired, or absent.
Understanding social and environmental vulnerability as a methodological approach requires analyzing the risks and benefits of disadvantaged groups such as the elderly. The vulnerability approach inherently holds great promise for social policy and gerontological planning. Types of vulnerability include social, cognitive, environmental, emotional, or military.
Related to hazards and disasters, vulnerability is a concept that links people's relationship with their environment to the social forces and institutions and the cultural values that support and combat them.
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The correct answer is C) her bachelor level education program.
<em>Eloise would have learned this technique during her bachelor level education program.</em>
Eloise was teaching her class of fifth graders. She was going to have them complete a specific graphic organizer to help them review and understand a novel.
During a presentation, graphic aids are great tools to improve the presentation through the use of visuals. Graphic organizers help audiences to better comprehend the ideas that you try to explain. You can use graphic organizers such as diagrams, webbing or even mental maps to help audiences or students to learn what you are teaching. This was the case for Eloise. Eloise was teaching her class of fifth graders. She was going to have them complete a specific graphic organizer to help them review and understand a novel.
Answer:
<em>A) associative play </em>
Explanation:
In 1929, Mildred Parten Newhall developed the theory of Play Stages.
Parten examined groups of pre-school children between the ages of 2 and 5 and developed a series of 6 playing stages; Unoccupied, Solitary, Onlooker, Parallel, Associative and Cooperative.
Associative play is a<em> type of play that involves a group of children participating in similar or identical activities without structured organization, group purpose, group interaction, or a distinct objective.</em>
Answer: The first civilization that created the concept of zero were the Babylonians but the Babylonians were influenced by Sumerians, the ones who created the first counting system. If anything Americans got a hold of what the counting system was like (the one that contained zero in it) and claimed it as theirs.
Explanation: