<span>"Stuck-at-0 fault" is a term used to describe what fault simulators use as a fault model to simulate a manufacturing defect. When "stuck-at-fault-0" occurs, one of the wires is broken, and will always register at logical 0</span>
Answer:
It is more convenient to produce in house.
Explanation:
Giving the following information:
Direct materials $ 4.00
Direct labor 8.00
Overhead 9.00
Total costs per unit $ 21.00
Direct materials and direct labor are 100% variable. The overhead is 80% fixed. An outside supplier has offered to supply the 61,000 units of RX5 for $19.00 per unit.
The fixed costs are unavoidable, therefore we will concentrate the analysis in the variable costs.
Make in house:
Unitary cost= 4 + 8 + (9*0.20)= $13.8
Buy= 19
Difference= 19 - 13.8= 5.2
It is more convenient to produce in house.
Answer:
Product line Pricing
Explanation:
The reason is that when the manufacturer produces a number of quality range products and price them accordingly. This means that the customer who has different level of purchasing power can fulfill his needs and wants accordingly. So producing a single product limits the satisfying of needs and wants of small customer segment whereas producing multiple product range helps in targeting a range of customer segments. The different prices of tablets charged here for different products actually reflects the prices of the products.
Answer:
Companies can achieve economies of scale by increasing production and lowering costs. This happens because costs are spread over a larger number of goods. Costs can be both fixed and variable. ... The larger the business, the more the cost savings.