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erik [133]
3 years ago
9

What is a flash player?

Computers and Technology
2 answers:
labwork [276]3 years ago
7 0
Freeware software for using content created on the Adobe Flash<span> platform, including viewing multimedia, executing rich Internet applications, and streaming video and audio.</span>
gulaghasi [49]3 years ago
6 0
It is like a musically player
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JPEG is a file format for an image that will be compressed. Since it compressed the file size will be much smaller. That makes JPEG is one of the most used file types for images and was a default format for many application. But the drawback of compressing an image is that a portion of the data will lose and will cause the image quality dropped or produce a noise.
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4 years ago
Consider the definition of the following class: (1, 2, 3, 5, 7) class productType //Line 1 { //Line 2 public: //Line 3 productTy
Shkiper50 [21]

Answer:

The C++ codes are given below with appropriate comments

Explanation:

// productType.h

#ifndef PRODUCTTYPE_H

#define PRODUCTTYPE_H

class productType

{

public:

productType();

productType(int , double ,double);

productType(string,int , double ,double);

productType(string,string,string,int , double ,double);

void set(string,string,string,int , double ,double);

void print() const;

void setQuantitiesInStock(int x);

int getQuantitiesInStock() const;

void updateQuantitiesInStock(int x);

 

void setPrice(double x);

double getPrice() const;

void setDiscount(double d);

double getDiscount() const;

 

 

 

private:

// Declaring variables

string productName;

string id;

string manufacturer;

int quantitiesInStock;

double price;

double discount;

};

#endif

=============================

// productType.cpp

#include <iostream>

using namespace std;

#include "productType.h"

productType::productType()

{

this->productName="";

this->id="";

this->manufacturer="";

this->quantitiesInStock=0;

this->price=0.0;

this->discount=0.0;

}

productType::productType(int quantitiesInStock, double price,double discount)

{

this->productName="";

this->id="";

this->manufacturer="";

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

productType::productType(string productName,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id="";

this->manufacturer="";

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

productType::productType(string productName,string id,string manufacturer,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id=id;

this->manufacturer=manufacturer;

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

void productType::set(string productName,string id,string manufacturer,int quantitiesInStock, double price,double discount)

{

this->productName=productName;

this->id=id;

this->manufacturer=manufacturer;

this->quantitiesInStock=quantitiesInStock;

this->price=price;

this->discount=discount;

}

void productType::print() const

{

cout<<"Product Name :"<<productName<<endl;

cout<<"Id :"<<id<<endl;

cout<<"Manufacturer :"<<manufacturer<<endl;

cout<<"Quantities In Stock :"<<quantitiesInStock<<endl;

cout<<"Price :$"<<price<<endl;

cout<<"Discount :%"<<discount<<endl;

}

void productType::setQuantitiesInStock(int x)

{

this->quantitiesInStock=x;

}

int productType::getQuantitiesInStock() const

{

return quantitiesInStock;

}

 

void productType::setPrice(double x)

{

this->price=x;

}

double productType::getPrice() const

{

return price;

}

void productType::setDiscount(double d)

{

this->discount=d;

}

double productType::getDiscount() const

{

return discount;

}

void productType::updateQuantitiesInStock(int x)

{

this->quantitiesInStock=x;

}

=============================

// main.cpp

#include <iostream>

using namespace std;

#include "productType.h"

int main()

{

productType pt("Mobile","1234","Lenovo",34,1500,10);

pt.print();

 

pt.updateQuantitiesInStock(50);

cout<<"\nAfter Modifying the quantity ::"<<endl;

pt.print();

 

return 0;

}

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I would say a SQL database
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Can anyone teach me the basics of lua scripts 50 points
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are you talking about about a game, or coding?

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