Answer:
MAC Addresses (Destination and Source MAC address)
Explanation:
A switch has 3 primary functions:
- Forward frames
- Learn addresses
- Avoid loops
An Ethernet frame has the header, data and trailer and there are two specific fields in the header that helps the switch to know where to send data in future transmissions.
- destination MAC address
- source MAC address
every Ethernet frame has this and when the frame hits a switch or any device, any device can look at it ( an Ethernet frame ) and know where it is suppose to go and where it came from.
Every switch has a MAC address table where it stores MAC addresses of different computers on the network.
Example:
When a PC1 sends a frame to PC2 through a switch, the switch looks at the header of the Ethernet frame for the source mac address and adds the source MAC address to its MAC address table and also the port that it came through.
simply put:
A switch looks at the source MAC address to see if it knows it already, if it does. Great! no need to add it again to it's address table.
If it doesn't, it adds it's source address and the port that the frame came from.
This basically how the switch populates its MAC address table.
Answer:
p(x,n)
1. if(n==0) [if power is 0]
2. then result =1.
3.else
4. { result=1.
5. for i=1 to n.
6. { result = result * x. } [each time we multiply x once]
7. return result.
8. }
Let's count p(3,3)
3
0, so come to else part.
i=1: result = result *3 = 3
i=2: result = result *3 = 9
i=2: result = result *3 = 27
Explanation:
here the for loop at step 4 takes O(n) time and other steps take constant time. So overall time complexity = O(n)
Answer:
zeroIt(&x);
Explanation:
The statement that sets the value stored in x to zero by invoking the function zerolt is given below
zeroIt(&x);
The zeroIt function is also given below for better understanding.
void zeroIt(int *x) {
*x = 0;
}
As seen, the function takes an argument with integer variable type, which is a pointer, denoted by the asterisk symbol (*x).
The ampersan sign (&x) is used to access the variable whose value can then be stored.
Answer:
probly the wifi connection
Explanation:
You can go to their house and talk to them