In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer: File History
Explanation: File history is the history that gets created in the form of back-up that keeps the record of the stored files. It is used in protecting the files that is present on the system like desktop, libraries,etc.
It creates the duplicate records in the storage for any future use and it can also be restored easily.File history also facilitates with feature of deleting the unnecessary history afterward when the user wants.
Whenever you create a new slide, it appears below the selected slide.
If you have 2 slides and want one in between the two select the first slide and then select new slide.
Answer:
The source and destination IP addresses are 10.0.1.19 and 10.0.1.25
Explanation:
NAT or network address translation is a network protocol is used by private networks to access the internet by assigning or mapping a public IP address to the private addresses.
The host with IP address 10.0.1.19 searches for the actual destination IP address 128.119.160.183 in its private network and when it does not find it, it sends the packet to the default gateway IP address 10.0.1.25, which is where the private IP address is NATted and sent to the destination.