Answer: A flowchart is a type of diagram that represents an algorithm, workflow or process. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. ... Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields.
Explanation: brainliest plz!
Answer:
Answered below
Explanation:
//Program in Java
class MyInfo{
public static void main (String args []){
myFullName("John", "Doe");
myAgeMajorGPA(20, "Biology", 4.3);
}
public void myFullName(String initialName, String middleName){
System.out.println(initialName);
System.out.print(middleName);
}
public void myAgeMajorGPA(int age, String major, double GPA){
System.out.println(age);
System.out.println(GPA);
System.out.print(major);
}
}
Answer:
Option A.
Explanation:
In 3D computer graphics, this process determines which elements should not be visible from the desired point of view, and will prevent them from rendering. Thus, objects that lie behind opaque surfaces such as walls or panels, will not be rendered.
A good rendering algorithm helps to optimize the graphic engine because it will load as few elements as possible. Therefore, in larger worlds, the engine will remain at a stable speed and will be more efficient.
Answer:
The answer is "option B".
Explanation:
In the given code, four double variable "len1, len2, len3, and total" is declared, in which the first three variables accept some value, and in the total variable, we add those variable. In the next step, an integer variable minLength is defined, which converts the decimal value to an integer and adds the value that is "0.5". In this section, the code uses as an intended purpose but only if the total of 3 lengths is equivalent to or larger then 0.5, and wrong choices can be described as follows:
- In option A, It accepts the negative value, that's why it is wrong.
- Option C, Option D, and Option E all were wrong because the code segment is work as intended.
Answer:
C)
Explanation:
One principle that can improve the efficiency of I/O would be to move processing primitives into hardware. Primitives are a semantic value representing something else such as words or numbers within the programming language. By moving them into hardware they system is able to read them at a much faster speed making the I/O more efficient.