The capital letter W is expressed as U+0057 in Unicode system
- The Unicode system is known as a type of coding system which contains worldwide character encoding standard that gives a code to every character and symbol in every language spoken in the world today.
- It is known as the encoding standard that is used in all languages, It makes sure that an individual can retrieve or combine data with the use of different languages altogether.
Conclusively, we can say that the The capital letter W is expressed as U+0057 in Unicode system
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Answer: The tools which are required to accomplish each step in the data management process are:
1. Cloud Data Management tools.
2. Master Data Management (MDM) tools.
3. Reference Data Management (RDM) tools.
4. ETL tools.
5. Data visualization and analytics tools
Explanation:
Cloud Data Management tools with the help of various API's are able to connect multiples system with their data to the cloud. examples are amazon cloud, google API cloud.
MDM tools are used for creation and maintenance of reference data. example are Profisee
RDM tools is used with the MDM tools and are use to define the businesss processes over the reference data. Examples are Collibra.
ETL tools helps to load data of an organisation to data warehouses after transformation and testing the data pipeline constituting the data from different databases.
Data visualization analytics tools helps to extract and generate report from the big sets of data which can help an organisation to take business decisions.
Answer:
public Clock(int hours) {
this.hours = hours;
}
Explanation:
In Java programming language, Constructors are special methods that are called to initialize the variables of a class when a new object of the class is created with the new keyword. Consider the complete code for the class below;
<em>public class Clock {</em>
<em> private int hours;</em>
<em> public Clock(int hours) {</em>
<em> this.hours = hours;</em>
<em> }</em>
<em>}</em>
In this example above, an object of this class can created with this statement Clock myclock = new Clock(6); This is a call to the constructor and passes a parameter (6) for hours
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}