Answer:
In the given scenario option B. Learnability is correct
Explanation:
Because user doesn't visit causally but only once or twice in this scene user must learn from design and interface instead of remember some steps So option B. Learnability is more suitable here. In other scenario where user visits site repeatedly then both are of equal importance is correct option.
Answer:
False
Explanation:
While Math.random() can be used to generate a random number, Java programming language also has a class called Random in the java.util package which can be imported into your code. This is a more efficient way of generating random numbers (ints or doubles) as you can instantiate several random number generators. The following line of code creates an an object of the class Random and sets the bound to 10.
Random rand = new Random (10);
This will generate random number from 0-9.
Answer:
1.Choose a clear central message 2. Embrace conflict 3.Have a clear structure
Explanation:
Answer:
The generic data structure of a n-dimensional array is a tensor.
An example with 3 dimension can be a cube that contains the following dimensions: users, items, time. That cube can represent the interactions of users with verifiied pages of public interests (influencers or company/media pages) in time slots (e.g. weekly timeslots).
Explanation:
You can represent in a sparse 3-dimensional array (tensor) the combinations of which user interacted with wich item in a given timeslow.