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Oduvanchick [21]
3 years ago
10

In scratch the location of a sprite is defined by what?

Computers and Technology
1 answer:
NNADVOKAT [17]3 years ago
7 0

The "X position" value determines the Horizontal area of the sprite and the "Y position" value determines the vertical area or height.

<u>Explanation:</u>

Sprite is a PC illustrations term for a two-dimensional bitmap that is incorporated into a bigger scene, regularly in a 2D computer game. Generally Scratch has 2 directions, to decide the area of a sprite on the stage as "X position" and "Y position". Whereas the positions determines the value of Horizontal area and the vertical area or height.

Sprites are the pictures on a Scratch PC program screen. Each Scratch program is comprised of sprites and the contents (guidelines) that control them. A large number of individuals are making Scratch extends in a wide assortment of settings, including homes, schools, galleries, libraries, and public venues.

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Different algorithms can be made to complete the same task in different ways.
musickatia [10]

Answer:

True hope this helps you and everyone!

7 0
3 years ago
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100 POINTS NEED ASAP PLEASE HELP
givi [52]

It is actually podcast! i took the quiz as well :)

3 0
3 years ago
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Design a generic post-implementation evaluation form. The form should consist of questions that you could use to evaluate any in
irina1246 [14]

Answer:

Project Identification

Provide the identifying information associated with the project, including the applicable project control code, system acronym, and system title.

System Proponent

Provide the name of the System Proponent.

History of the System

Briefly describe the system’s history and predecessor, if any.  State the mission needs and information requirements, including how the system is expected to help users.

Functional System Description and Data Usage

Briefly describe what the system does functionally and how the data are used by the system.

Explanation:

Overview

The Post-Implementation Review is used to evaluate the effectiveness of the system development after the system has been in production for a period of time (normally 6 months).  The objectives are to determine if the system does what it is designed to do: Does it support the user as required in an effective and efficient manner? The review should assess how successful the system is in terms of functionality, performance, and cost versus benefits, as well as assess the effectiveness of the life-cycle development activities that produced the system.  The review results can be used to strengthen the system as well as system development procedures.

The review is scheduled to follow the release of a system or system revision by an appropriate amount of time to allow determination of the effectiveness of the system.  A representative from the functional development group or other member of the major user organization participates in the review.  The System Proponent ensures that all documentation and all personnel needed to participate in the review are accessible.

The reviewer and an assigned team collect the information needed for the Post-Implementation Review by interviewing end users and their managers, system administrators, and computer operations personnel.  The report is then prepared and provided to the user organization that requested it and the information systems organization, which may jointly use the findings to initiate other actions.

The Post-Implementation Review is a free-form report, and not all sections are relevant or necessary to the final product.  A description of the Post-Implementation Review Report is attached.

3 0
3 years ago
Write a function called factor that determines for a pair of integers whether the second integer is a factor of the first. The f
Aleks04 [339]
<h2>Answer:</h2>

//import the Scanner class to allow for user's input

import java.util.Scanner;

//Declare the class and call it FactorClass

public class FactorClass {

   

   //Declare the function factor

   //It returns either true or false, therefore the return type is boolean

   //It receives two arguments - a and b

   public static boolean factor(int a, int b){

       

       //Check if a is divisible by b.

       //Return true if yes

       if(a % b == 0){

           return true;

       }

       

       //return false if a is not divisible by b

       return false;

   

   }  // End of method factor

   

   

   //The main method to test the function factor()

   public static void main(String[] args) {

       

       //Create an object of the Scanner class

       Scanner input = new Scanner(System.in);

       

       //Prompt the user to enter the pair of numbers

       System.out.println("Enter the pair of numbers (separated by a space)");

       

       //grab and store the first number in a variable

       int firstnum = input.nextInt();

       

       //grab and store the second number in another variable

       int secondnum = input.nextInt();

       

       

       //With the variables, call the factor() method

       //If it returns true, print the adequate message

       if(factor(firstnum, secondnum)){

           System.out.println(secondnum + " is a factor of " + firstnum);

       }

       

       //If it returns false, print the adequate message

       else{

           System.out.println(secondnum + " is NOT a factor of " + firstnum);

       }

   

 }            // End of main method

   

}    // End of class declaration

==============================================================

<h2>Sample Output 1:</h2>

>> Enter the pair of numbers  separated by a space

8 4

>> 4 is a factor of 8

==============================================================

<h2>Sample Output 2:</h2>

>> Enter the pair of numbers  separated by a space

9 4

>> 4 is NOT a factor of 9

==============================================================

<h2>Explanation:</h2>

The above code has been written in Java and it contains comments explaining every segment of the code. Kindly go through the comments for better understanding of the code.

For simplicity, the code is re-written as follows with little or no comments;

import java.util.Scanner;

//Declare the class and call it FactorClass

public class FactorClass {

   

   public static boolean factor(int a, int b) {

       if(a % b == 0){

           return true;

       }

       

       //return false if a is not divisible by b

       return false;

   

   }  // End of method factor

   

   

   //The main method to test the function factor()

   public static void main(String[] args) {

       

       //Create an object of the Scanner class

       Scanner input = new Scanner(System.in);

       

       //Prompt the user to enter the pair of numbers

       System.out.println("Enter the pair of numbers (separated by a space)");

       

       //grab and store the first number in a variable

       int firstnum = input.nextInt();

       

       //grab and store the second number in another variable

       int secondnum = input.nextInt();

       

       

       if(factor(firstnum, secondnum)){

           System.out.println(secondnum + " is a factor of " + firstnum);

       }

       

       else{

           System.out.println(secondnum + " is NOT a factor of " + firstnum);

       }

    }

   

}

3 0
3 years ago
1. Digital videos look sharpest when they are displayed at a resolution that is larger than the frame size.
boyakko [2]

Answer:

(d) all of the above

Explanation:

This is because, not only is digital video a core technology for digital television, it also happens to be a core technology for video conferencing and video messaging. This could be seen in its application in messaging apps for private discussion of for holding official meetings between employees in virtual conference.

8 0
2 years ago
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