Answer:
Step-by-step explanation:
Use the change-of-base rule.
I’m not exactly sure but maybe f(0) = 4 and g(–2) = 4
Answer:
vertex = (- 10, - 10 )
Step-by-step explanation:
The equation of a quadratic in vertex form is
y = a(x - h)² + k
where (h, k ) are the coordinates of the vertex and a is a multiplier
To obtain this form use the method of completing the square.
Given
h(x) = x² + 20x + 90
add/subtract ( half the coefficient of the x- term )²
h(x) = x² + 2(10)x + 100 - 100 + 90
= (x + 10)² - 10 ← in vertex form
with (h, k ) = (- 10, - 10 )
The answer is A , because when you are finding the probability of an object , you are to divide the number of sides the object has which is 4 and put a 1 over the 4 , and you get 1/4