Data must be easy to find, preferably in O(1) is the best data structure to solve the following problem.
b) Data must be easy to find, preferably in O(1).
<u>Explanation:</u>
The best data structure should covers, linked list, arrays, stack, queues, tree, graphics extra. Data structure stores the data either ascending order or descending order. Since it has linked list to store values.
If the data structure display starts will store or displayed from ascending order to ascending order, when it starts from left to right.
If the data structure display starts will store or displayed from descending order to descending order when it starts from right to left data value.
Searching the value in the data structure should be easy.
True.
A conscise and informative subject line is necessary for a good email. The subject line should give the receiver a good idea what the topic is of the email. An informative subject line also helps the recipient to identify the email as an important message and not spam.
If you’re using python
X = 15
Y= 12
Def sum_dif_num(X,Y):
Sum = X+Y
Dif = abs(X-Y)
Print(Sum)
Print(Dif)
Answer:
yes its easy just follow my steps and u will be a MASTER at this game
1. you need lucky talismans for luck( trust me u need luck)
2. don't play like a begginer
3. or just don't make others believe you are a beginner, they have to see you as a BOSS to be afraid of you
4. and the last one and the most important u have to learn how to make a flip (ex:BackFlip, FrontFlip, LeftFlip< RightFlip) ez right NOO!! ITS NOT EASY
Now u are a MASTER at Rocket League so good bye little boy
Answer: When you declare a variable, you should also initialize it. Two types of variable initialization exist: explicit and implicit. Variables are explicitly initialized if they are assigned a value in the declaration statement. Implicit initialization occurs when variables are assigned a value during processing.
Explanation:
For example, in JavaScript
var PaintAmount = 50; -declare and initialize
function setup() {
creatCanvas(200, 200);
}
function draw() {
ellipse(PaintAmount, PaintAmount) -use the variable PaintAmount
}
or rather in Java,
package random;
public class something() {
Public static void Main(String []args) {
string name; // this is declaring the variable with the example type
string name = new string; //this initializes the declared variable
}
}