This question is missing the answer choices. I was able to find the complete question. Since the passage is the same, I will omit it:
. . . this scenario illustrates:
A. the overjustification effect
B. the outgroup homogeneity effect
C. the bystander effect
D. the continued influence effect
Answer:
The scenario illustrates:
B. the outgroup homogeneity effect.
Explanation:
Ida's beliefs about her own team and the rival team are a typical example of the outgroup homogeneity effect. This effect can be described as a perception of diversity when it comes to one's own group but of homogeneity when it comes to other groups. In other words, a person would perceive members belonging to other groups, such as a rival team, as being more similar to one another. Notice that Ida sees the rival team's members to be "alike in all aspects" while her own team's members are "more diverse in terms of skill, experience, and possessing game strategies."
Answer:
C). This amendment was written in order to speed up the criminal justice system and prevent overcrowding of prisons.
Explanation:
As per the given amendment i.e. 'Amendment VI of the United States' Constitution,' the deduction that can be drawn regarding the amendment would be that 'it primarily aimed to accelerate the justice system and avoid overloading of the prisons.'
This amendment <u>declares the rights given to the criminally accused people so that justice can be given without any delay</u>. It <u>grants the 'right to a fair public trial, right to an unbiased jury, right to have a lawyer and defend themselves, and the right to know the charges that have been set against that particular individual</u>.' Thus, this amendment helped advance the criminal proceedings and justice sytem. Hence, <u>option C</u> is the correct answer.
Answer:
a. artifacts
Explanation:
Based on the scenario being described within the question it can be said that Ms. chase is sharing the artifacts of the company's culture. Cultural Artifacts of a company refer to the different physical aspects of the company, such as building architecture, tables and chairs, different lobby statues, or any other physical item that represents the company's tastes.