Advertisements aimed at teenagers are very effective.
Teenagers love to be accepted, and thrive to get branded goods. However, the ads are not ethical because you are ruining the minds of teenagers and their self-esteem. These ads make the teenager feel un<span>comfortable with themselves.</span>
Answer:
The question is incomplete but the student probably refers to a question about the story written by Judit Ortiz, Gravity. If that is the case, the correct answer is
C. How much her parents love each other
Explanation:
In this story, Elenita seeks her self-awareness and identity.
She goes through many conflicts with her parents but at the end of the story, she reflects on the life and the past of her parents and realizes how much her parents love each other.
The gerund in this sentence must be "talking" as gerunds end with -ing, and this is the only dog in the sentence that ends with -ing.
It's an object of a verb (the verb is stop)- it's what the verb directs the action to - so it's the direct object (answer D).
Argument Organizer (In your own words)
Claim: Violent video games should be banned.
Reason 1:
Parents should ban violent video games in their homes because the violence has a negative influence on teenagers. Violent acts on games greatly increases the possibility of teenagers becoming violent themselves.
Support for Reason 1: Evidence
Neuroscientists conducted a research and found that teenagers who played violent games on a regular basis had lower rates of success at school compared to teenagers who did not play violent video games(Family First Magazine, n.d.).
Reason 2:
Research also show that teenagers who play violent video games tend to be more aggressive and use physical violence during disagreements.
Support for Reason 2:
As a result, they can hurt someone seriously and are more likely to get into trouble with the law. Society should ban the sale of violent video games to protect the vulnerable minds of teenagers(Adolescent Health Sociology Journal,n.d.).
Counterclaim+rebuttal support:
Pychologists also did a study on teenagers asking if they felt violent video games should be ban and most of them stated that they were aware of the dangers but should still have the freedom of choice in their games. They also stated friends who played games involving violence were more prone to having fights and confrontations with adults at home, school and work (Study by Anderson, Gentile and Buckley, 2007).
Conclusion Clincher:
Teens love gaming but they have to educated on the dangers of violent video games. Refraining from playing these games excessively ensures their young minds will not become polluted by the violent scenes and cause harm to their loved ones and friends.
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