Answer:
cant help on a test sorry
Step-by-step explanation:
<em><u>Step-by-step explanation:</u></em>
FIRST, we want to understand every property:
Associative Property: The associative property states that you can add or multiply regardless of how the numbers are grouped so (5 + 4) + 3 = 5 + (4 + 3)
Commutative Property: Commutative is the one that refers to moving stuff around so 3 + 2 = 2 + 3
Additive Inverse Property: This is the number that when added to the original number, equals 0 or it's the opposite of the number so 5 <- is the original number and -5 <- is the additive inverse.
Simplify: Is just to add like terms, and make the equation the simplest.
1. ORIGINAL EXPRESSION
2. Additive Inverse Property
3. Commutative property
4. Associative Property
5. Simplify
6. Simplify
When you have factors in shapes you must remember:
circumference and perimeter are in one unit measures
area is in squared units
volume is in cubed units
So, when the circumference of A is 4 times that of C there is a factor of 4.
Since we need to know the area the factor 4 will change to a factor of 4² since area is a squared unit.
The solution is 4²=16, the are of circle A is sixteen times the area of circle B.
Answer:
After buying the meal and the computer game, Kristian has 43.33% of his money left.
Step-by-step explanation:
Given that Kristian buys a meal for $ 8.40, to calculate the fraction of the $ 72 after buying the computer game which cost $ 32.40 and the meal, the following calculation must be performed:
72 = 100
8.40 + 32.40 = X
72 = 100
40.80 = X
40.80 x 100/72 = X
4,080 / 72 = X
56.66 = X
100 - 56.66 = 43,333
Therefore, after buying the meal and the computer game, Kristian has 43.33% of his money left.
21*10=210
30*7=210
42*5=210
14*15=210