In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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<span>Sizing handles are used in Microsoft Word to resize an object.</span>
Answer:
Diamond pickaxe with efficiency 3
Explanation: It will mine quicker and you can just get unbreaking
Answer:
the 256 color icon would be greater in file size.
Explanation:
regardless of how many pixels are in the image, file A has 256 colors meaning the computer has to individually load each one of those colors. it'll probably use a lot of ink if you decide to print it, too.
the answer is true hope it helps