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4vir4ik [10]
3 years ago
9

GUI allows users to communicate with a device and see what they are doing onscreen.

Computers and Technology
1 answer:
zloy xaker [14]3 years ago
8 0
The answer is true.
Gui basically is the thing that lets you see your desktop and what your doing. The G means graphics. Makes sense. If we didn't have GUI, then we would have to type in code to access documents, and do things on the computer. GUI changes that.
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Charles Babbage

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The isometric projection camera technique provides an illusion of perspective by using things like parallax scrolling to create
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False.  

Explanation:

In this question some information is missing the question does not mention which type of question is this. This question is a true/false type question.

isometric projection camera is an engineer or the technical drawing in which we represented the 3D(three dimensional) objects in the 2D(Two dimensional) objects. This camera representing the object in a visual manner. isometric projection is also known as Isometric drawing, In the isometric projection camera, all the angles are equal. It does not provide an illusion perspective by using parallax scrolling to create the illusion of 3D in a 2D game.

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3 years ago
The Polish mathematician Wacław Sierpiński described the pattern in 1915, but it has appeared in Italian art since the 13th cent
soldi70 [24.7K]

Answer:

/ Sierpinski.java

public class Sierpinski {

     // method to find the height of an equilateral triangle with side length =

     // length

     public static double height(double length) {

           // formula= length*sqrt(3)/2

           double h = (length * Math.sqrt(3)) / 2.0;

           return h;

     }

     // method to draw a filled triangle (pointed downwards) with bottom vertex

     // x,y

     public static void filledTriangle(double x, double y, double length) {

           // finding height

           double h = height(length);

           // filling triangle as a polygon

           // passing x, x-length/2, x+length/2 as x coordinates

           // and y, y+h, y+h as y coordinates

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                       x + (length / 2.0) }, new double[] { y, y + h, y + h });

     }

     // method to draw an n level sierpinski triangle

     public static void sierpinski(int n, double x, double y, double length) {

           // checking if n is above 0 (base condition)

           if (n > 0) {

                 // drawing a filled triangle with x, y as bottom coordinate, length

                 // as side length

                 filledTriangle(x, y, length);

                 // drawing the triangle(s) on the top

                 sierpinski(n - 1, x, y + height(length), length / 2);

                 // drawing the triangle(s) on the left side

                 sierpinski(n - 1, x - (length / 2.0), y, length / 2);

                 // drawing the triangle(s) on the right side

                 sierpinski(n - 1, x + (length / 2.0), y, length / 2);

           }

     }

     public static void main(String[] args) {

           // parsing first command line argument as integer, if you dont provide

           // the value while running the program, this program will cause

           // exception.

           int n = Integer.parseInt(args[0]);

           // length of the outline triangle

           double length = 1;

           // finding height

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           // drawing a triangle (pointed upwards) to represent the outline.

           StdDraw.polygon(new double[] { 0, length / 2, length }, new double[] {

                       0, h, 0 });

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           // coordinates and length / 2 as initial side length

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Answer:

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