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Ivan
3 years ago
11

Consider the code below. Note that the catch statements in the code are not implemented, but you will not need those details. As

sume filename is a String, x is an int, a is a double array and i is an int. Use the comments i1, i2, i3, e1, e2, e3, e4, e5 to answer the question (i for instruction, e for exception handler).
try {

BufferedReader infile = new BufferedReader(new FileReader(filename)); // i1
int x = Integer.parseInt(infile.readLine( )); // i2
a[++i] = (double) (1 / x); // i3 }
catch (FileNotFoundException ex) {...} // e1
catch (NumberFormatException ex) {...} // e2
catch (ArithmeticException ex) {...} // e3
catch (ArrayIndexOutOfBounds ex) {...} // e4
catch (IOException ex) {...} // e5
Computers and Technology
1 answer:
Dmitriy789 [7]3 years ago
6 0

Missing Part of Question

An exception raised by the instruction in i3 would be caught by the catch statement labeled?

Answer:

e3 and e4.

Explanation:

The instruction tag i3 points to the following code segment

a[++i] = (double) (1 / x); // i3

The code segment above performs arithmetic operation (double)(1/x)

And then assigns the value of the arithmetic operations to an array element a[++I]

It's possible to have one or both of the following two exceptions.

1. Error in Arithmetic Operation

2. Index of Array out of bound

These are both represented in exception tags e3 and e4

catch (ArithmeticException ex) {...} // e3

catch (ArrayIndexOutOfBounds ex) {...} // e4

Exception e3 can arise when the program try to carry out invalid arithmetic operation.

For instance, 1/0 or 0/0.

This will lead to ArithmeticException to be thrown

Exception e4 can arise when the program tries to assign values to an index that's not in an array.

Say, the total index in a given array a is 5.

The index of this array is 0 to 4; i.e. a[0] to a[4]

The moment the program tries to assign values to array element other than the ones I listed above (e.g a[5]) ArrayIndexOutOfBounds exception will be thrown

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write a 2d array c program that can capture marks of 15 students and display the maximum mark, the sum and average​
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Answer:

#include <stdio.h>  

int MaxMark(int* arr, int size) {

   int maxMark = 0;

   if (size > 0) {

       maxMark = arr[0];

   }

   for (int i = 0; i < size; i++) {

       if (arr[i] > maxMark) {

           maxMark = arr[i];

       }

   }

   return maxMark;

}

int SumMarks(int* arr, int size) {

   int sum = 0;

   for (int i = 0; i < size; i++) {

       sum += arr[i];

   }

   return sum;

}

float AvgMark(int* arr, int size) {

   int sum = SumMarks(arr, size);

   return (float)sum / size;

}

int main()

{

   int student0[] = { 7, 5, 6, 9 };

   int student1[] = { 3, 7, 7 };

   int student2[] = { 2, 8, 6, 1, 6 };

   int* marks[] = { student0, student1, student2 };

   int nrMarks[] = { 4, 3, 5 };

   int nrStudents = sizeof(marks) / sizeof(marks[0]);

   for (int student = 0; student < nrStudents; student++) {              

       printf("Student %d: max=%d, sum=%d, avg=%.1f\n",  

           student,

           MaxMark(marks[student], nrMarks[student]),

           SumMarks(marks[student], nrMarks[student]),

           AvgMark(marks[student], nrMarks[student]));

   }

   return 0;

}

Explanation:

Here is an example using a jagged array. Extend it to 15 students yourself. One weak spot is counting the number of marks, you have to keep it in sync with the array size. This is always a problem in C and would better be solved with a more dynamic data structure.

If you need the marks to be float, you can change the types.

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Specific Instructions
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In the most common use of the term, a class can be seen as a blueprint used to create objects. In other words, object(s) are created from a class in Java.

<h3>Creating a Class</h3><h3>Code:</h3>

import java.util.*;

class Card{

 private String suit;

 private int value;

 public Card(String s,int v){

   suit = s;

   value = v;

 }

 public String getSuit(){

   return suit;

 }

 public int getValue(){

   return value;

 }

 public void display(){

   System.out.println(value+"("+suit+")");

 }

}

class Deck{

 private ArrayList<Card> deck;

 private ArrayList<Card> drawn;

 public Deck(){

   deck = new ArrayList<Card>();

   drawn = new ArrayList<Card>();

   String[] arr = {"Club","Spade","Heart","Diamond"};

   for(String s : arr){

     for(int i=1;i<=13;i++){

       deck.add(new Card(s,i));

     }

   }

 }

 public void draw(){

   drawn.add(deck.get(0));

   deck.remove(0);

 }

 public void draw(int N){

   if(N > deck.size()){

     N = deck.size();

   }

   for(int i=0;i<N;i++){

     draw();

   }

 }

 public void showDrawn(){

   for(Card c : drawn){

     c.display();

   }

 }

 public void shuffle(){

   Collections.shuffle(deck);

 }

 public void restore(){

   restore(drawn.size());

 }

 public void restore(int N){

   if(N > drawn.size()){

     N = drawn.size();

   }

   for(int i=0;i<N;i++){

     deck.add(drawn.get(0));

     drawn.remove(0);

   }

 }

 public void showDeck(){

   for(Card c : deck){

     c.display();

   }

 }

}

class Test{

 public static void main(String[] args){

   Deck d = new Deck();

   System.out.println("Original deck\n");

   d.showDeck();

   d.draw(8);

   System.out.println("\nDeck after drawing 8 cards\n");

   d.showDeck();

   d.shuffle();

   System.out.println("\nDeck after shuffling\n");

   d.showDeck();

   d.restore();

   System.out.println("\nDeck after restoring cards\n");

   d.showDeck();

 }

}

<h3>Test Output:</h3>

C:\Users\hp\Desktop>java Test

Original deck

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3>Draw action:</h3>

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3 /><h3>Shuffling action:</h3>

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

  • Restore action

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

You can learn more about creating a class here brainly.com/question/10410845

6 0
2 years ago
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