Answer:
For a game? Or something else
Step-by-step explanation:
Answer:
see bottom
Step-by-step explanation:
divide through by 4
x2 - 2x - 3 = 0
x2 - 3x + x - 3 = 0
(x2 - 3x) + (x - 3) = 0
x(x - 3) + 1(x - 3) = 0
(x + 1) (x - 3) = 0
x + 1 = 0 and x - 3 = 0
x = -1 and x = 3
Answer:
C
Step-by-step explanation:
It usually works best to use the polynomial with fewer terms as the multiplier. A row of partial products is written for each term of the multiplier, so the fewer terms will result in fewer rows of partial products.
In order to keep like terms together, it is preferable to allocate a separate column of the multiplication tableau to each power of the operands or product. This means we want to make note of the fact that the cubic multiplicand has a coefficient of 0 for its x^2 term.
The best setup is the one shown in the attachment.
Answer:
See explanation
Step-by-step explanation:
You have not provided the options to help us give you a specific answer.
If a quadratic function is written in the form

Then (h,k) is the vertex, and 'a' is a constant.
For instance

has vertex at (2,3).
Also, an absolute function in the form

has vertex at (h,k).
This means

also has vertex at (1,3).
I hope this explanation is helpful.
P= - 135/7 I am pretty sure that’s the answer