It helps if you have an example, like f(x) = 2x+3
What you typically do, is:
- draw xy axis, label them (ie., 1,2,3,4 along both axes)
- calculate the f(x) values for several x (e.g., -2, 0, 1, 3, doesn't matter).
- plot the calculated values as points. The calculated f(x) is your y value.
- sketch a smooth line through the points. It helps if you know in advance if the line is going to be straight or curved.
- The more points you calculate, the more accurate your graph will be
The surface area of a cylinder with circular bases of radius <em>r</em> and height <em>h</em> is equal to the sum of the areas of the two circular faces and the area of the rectangular lateral surface:
<em>A</em> = 2π<em>r</em>² + 2π<em>rh</em>
If you know the height <em>h</em>, then you can solve the quadratic equation for <em>r</em>.
(2.75 x 10⁵ ) / (2.25 x 10² )
= (2.75 / 2.25) x 10⁵⁻²
= 1.2 x 10³ times .
(That's 1,200 times as many.)