Click the font button in the top left hand corner, and search fkr verdana.
Answer:
A lot can happen, depending on the use of the variable
Explanation:
Lets create a position variable, a common variable in games.
Vector3 position = new Vector3(0, 0, 0);
The above variable initialization creates a new Vector3 object. The Vector3 class contains 3 properties, X, Y, and Z. When you assign the variable 'position' the new Vector3 object, the variable 'position' contains an instance of Vector3 where
X = 0,
Y = 0,
and Z = 0.
The variable 'position' can be used to set the position of a player, or an object.
We can reuse this variable when you want the object or player to move.
position.X = 29
position.Y = -14
position.Z = 47
now the object/player's position is (29, -14, 47).
Variables can be used for basically everything you need in programming, from storing a position, to storing the result of a complex math equation.
An overhead projector is required to display content on transparencies. A transparency is a thin sheet of plastic in which light is reflected upon to display content.The light source emits light towards the transparency and then the image is displayed on the wall. Usually, this light source comes from below and lights upward and so the content is depicted above or overhead.
An advantage of renting a home is that you don't have to fix any appliances or structures of the home your landlord does that for you. disadvantages are you have to follow their rules, you can't change anything on the inside like the paint or add a room to the home. in the state of Washington and landlord can evict you with only 20 days notice if they want to permanently sell the property. that's called a no-fault eviction. that's all I can think of hope that helps
Answer:
Replace /* Your code goes here */ with
for(i =0; i<NUM_VALS; i++)
{
printf("%d", origList[i]*offsetAmount[i]);
printf(";");
}
Explanation:
The first line is an iteration statement iterates from 0 till the last element in origList and offsetAmount
for(i =0; i<NUM_VALS; i++)
{
This line calculates and print the product of element in origList and its corresponding element in offsetAmount
printf("%d", origList[i]*offsetAmount[i]);
This line prints a semicolon after the product has been calculated and printed
printf(";");
Iteration ends here
}