Studies have shown the negative effects violent video games have on the younger generation. Calvert and Tan did a study on young adults, where they compared the differences between playing versus observing violent video games. Studies found that “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” (Cesarone, 1998). Although these studies do not directly determine if aggression increases in their experimenters, they are able to observe behavioral changes that include more aggressive patterns.
Bess Crawford is the main character
Answer: Because the more understanding people are for others' situations, the more likely others are to feel remorse for your own situation.
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