C. Internet explorer
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Answer:
Object-oriented programming
Explanation:
When used in object-oriented programming , a class is a factory for creating object. An object is a collection of data and behavaiors that represent some entity(real or abstract).
Answer: Client-Server model
Explanation:
The Client-server model is a distributed network application configuration, that partitions task or where one program requests a resource or service from another program, between the providers of a resource or service, called servers, and service requesters called clients. In the client-server architecture, when the client computer sends a request for data to the server through the internet, the server accepts the requested process and deliver the data packets requested back to the client.
Answer:
#include <stdio.h> // header file inclusion
int main() // main function declaration
{
int number,product=0; // variable declaration
while(product<100) // while loop
{
scanf("%d",&number); // input a number
product= number*10; // multiply the number by product
printf("%d\n",product); // print the value of product
}
return 0; // return statement
}
Output:
- If the user enter 10 then the loop terminates for the first time and the output is 100.
- If the user enter 5,10 then the loop executes in 2 times and the output is 50 and 100.
Explanation:
- Firstly there is an inclusion of header file which understands the meaning of printf() and scanf() function.
- Then there is the main() function definition
- Then we declare a two-variable (number and product) of integer type.
- Then we define a while loop and check the condition that product value is less than 100 or not.
- Then we take input and multiply by 10.
- Then we assign the value in the product and print the product value.