Answer:
The change in Manuel's heart is brought about by the suspicious behavior of Tomiko in frequently disappearing into the night and the presence of the same red fox he had fed in the desert before.
Explanation:
The story of "Manuel and the Magic Fox" by Ekaterina Sedia revolves around the protagonist Manuela and the red fox that he'd helped in the earlier part of the story. He had fed the fox and the fox had come back as a young Japanese girl named Tomiko to help Manuel and his sick mother.
At first, when Tomiko came to help out, Manuel felt <em>"renewed and confident"</em> in managing their daily life. He now has a partner to help out in the work. But then, he began to experience anxiety and resented Tomiko. This was brought about by the appearance of the same red fox one night. Even though he didn't think much about it, the fox's appearance in their garden led him to be anxious about something. And he did not think much about the occurrence, and even with the frequent disappearance of Tomiko at times, almost every night. But as it would have been, he started to be suspicious of her actions. He also <em>"grew resentful that she asked for his trust, while she did not offer hers"</em>. This mainly caused the change of heart in Manuel, for he felt that Tomiko also have the right to offer her trust and not expect only from him.
Amendments to the constitution can be proposed by -the congress-
it should because it would help people be more responsible and get money for car
Allowing virtual reality to take over our days is not beneficial and should be encouraged, however, we can see that this is an increasingly well-established reality in society, through increasingly technological video games. As was said in the article, many people have been exchanging reality for a virtual reality, within the world of video games. This has happened, because this virtual world becomes more gratifying than the world we live in, that is, the viode-game has become a very powerful escapism.
However, we must lessen the influence of these games in our lives. This is because if the majority of the population decides to exchange their real lives for the virtual world, that population will be totally unaware of the real problems of the real universe and will not vomit them. Political, environmental, social and economic problems will accumulate and destroy everything we know. Second, this attitude will end with personal relationships between family members, friends, boyfriends and other people, which shows that the video game will not meet all the needs of an individual, because even the most introverted of beings needs a certain contact.