True I think because it helps right?
According to its structure I'd say that this is SEAL (<span>Software-Optimized Encryption Algorithm). It's difficult to describe how it works, because this kind of ciphers is very tricky. This algorithm uses 160 bit key and it uses 3 tables (R, S, T) to encode and decode.
I'll attach the image where you can see a process of creating a pseudo-random function:
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Well its really both in a way but the answer is A) True
Answer:
The answer is "Option d"
Explanation:
In this question, the easiest way that will save the payment on your database in such a process ID-sorting list would be to mark a payment, that's been recorded mostly on the database whenever this payment became used serial number is not transaction ID, and the wrong choice can be defined as follows:
- In choice a, It is wrong because it may be processed, however, payments aren't entered through our process, which does not help remove older.
- In choice b, the unordered list would not enable any transaction to only be retrieved, that's why it is wrong.
- In choice c, it will not be helpful because the includes video is either begin or complete the payment, it will not be helpful to hold it with transaction time.
- In choice e, this approach won't help to identify the payments since one date will have a lot of payments over a certain account.
Answer:
Hangman is game which can be played with a pencil or pen and a paper. It is a multiplayer game which requires minimum two players. It is a guessing game, in which a player thinks of a word or a phrase and other player or players tries to guess it correctly, letter by letter or whole word or phrase at once, in a certain number of guesses.
In this game, the word to be guessed is represented by dashes. If the guessed word or letter is correct, the player fills the blank spaces. But if the guessed word or letter is wrong, the player draws an element of a hanged man stick figure one by one as a tally mark.
This game ends if the player who is guessing guesses the word or the phrase correctly and the guesser wins; or if the player guesses enough wrong letters of phrases that the other player finishes the drawing of the hangman and the guesser loses.