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Dmitry_Shevchenko [17]
3 years ago
9

You can create a database using one of the many templates available or by creating a new ______ database.

Computers and Technology
1 answer:
kumpel [21]3 years ago
3 0
Blank is the answer Hope it helps!!!
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The key invention that enabled computers going to every home and office it is what
Dafna1 [17]
It would be, <span>the <span>microprocessor.
</span></span>
It is also a multipurpose and programmable device that accepts inputted data and process the data to provide an output. 

Hope this helps!
4 0
3 years ago
40 points to answer ALL
Kamila [148]

Answer:

#1 Use case diagram is one of them and its specific purpose is to gather system requirements and actors. Use case diagrams specify the events of a system and their flows.

#2 Software architecture refers to the high level structures of a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.

#3 Definition. A programming paradigm is a style, or “way,” of programming. Some languages make it easy to write in some paradigms but not others. Never use the phrase “programming language paradigm.” A paradigm is a way of doing something (like programming), not a concrete thing (like a language).

#4 Object-oriented programming (OOP) refers to a type of computer programming (software design) in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure.

#5 Each flow chart is concerned with one particular process or system. ... Flow charts are an important tool for the improvement of processes. By providing a graphical representation, they help project teams to identify the different elements of a process and understand the interrelationships among the various steps.

#1 Programming style, also known as code style, is a set of rules or guidelines used when writing the source code for a computer program. It is often claimed that following a particular programming style will help programmers read and understand source code conforming to the style, and help to avoid introducing errors.

#2 Version control is a system that records changes to a file or set of files over time so that you can recall specific versions later. For the examples in this book, you will use software source code as the files being version controlled, though in reality you can do this with nearly any type of file on a computer.

#3 a manual detailing the house style of a particular publisher, publication, etc.

#4 Agile software development is a process that turns a vision for a business need into solutions. We use agile because it results in software that better supports our customer needs on a faster timeline.” The Agile movement is based on the overarching goal of building software more simply.

Explanation:

20 points not 40 i need the rest

5 0
3 years ago
Read 2 more answers
Write a program that teaches arithmetic to a young child. The program tests addition and subtraction. In level 1 it tests only a
Natasha2012 [34]

Answer:

import random

class Arithmetics(object):

   trial = 2

   score = 0

   is_end = "Y"

   

   def start(self):

       while self. is_end == "Y":

           self. level1()

           self. level2()

           self. level3()

           self. is_end = input("Do you want to play again? Y/N: "). upper()

       quit()

   def level1(self):

       print("--------------------Level 1--------------------\n\n Addition:")

       for _ in iter(list, 0):

           num1 = random.randint(1,5)

           num2 = random.randint(1,5)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level2(self):

       print("--------------------Level 2--------------------\n\n Addition again:")

       for _ in iter(list, 0):

           num1 = random. randint(1,9)

           num2 = random. randint(1,9)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level3(self):

           print("--------------------Level 3--------------------\n\n Subtraction:")

           for _ in iter(list, 0):

               denum = random. randint(6,9)

               num = random. randint(1,5)

               if self. score == 5:

                   self. init_()

                   self. end_game()

                   break

               print(f"{denum} - {num}")

               result = int(input("Your answer: "))

               if result == denum - num:

                   self. increase_score()

               elif self. trial == 0:

                   print("Sorry dear, you failed to pass the text.")

                   self. end_game()

               else:

                   self. trial_reduce()

   #classmethod

   def trial_reduce(cls):

       cls. trial -= 1

   #classmethod

   def increase_score(cls):

       cls. score += 1

   #classmethod

   def init_(cls):

       cls. trial = 2

       cls. score = 0

   def end_game(self):

       print("Congrats kiddo! You are a math wiz.")

game = Arithmetics()

game. start()

Explanation:

The python class defines the arithmetics class with three-level mathematics for children defined as methods for the class. There are three class methods namely; 'trial_reduce', 'increase_score', and 'init_' with each of them decreasing the trial attribute, increasing the score attribute by one, and initializing the class attributes to its initial state.

The 'end_game' prints a message at the end of the program. Each level is in a loop and counts five times if the answers are correct.

7 0
3 years ago
75,15,25,5,15 what's next
Fittoniya [83]

Answer:

3

Explanation:

The sequence seems to follow a 2-step pattern.

1)Divide the first number by 5 to get the second number.

2)Add 10 to the second number to get the third number.

75/5 = 15

15 + 10 = 25

25/5 = 5

5 + 10 = 15

---> 15/5 = [3] (Answer)

3 0
2 years ago
Question 1
Ivanshal [37]

Answer:

Q1. B

Q2. D

Explanation:

3 0
2 years ago
Read 2 more answers
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