<h2>Solution :</h2>
The given problem is solved in Python.
def ComputeSquare():
side = float(input('Enter the side of the square: '))
if side > 0:
perimeter = 4 * side
area = side * side
print('Perimeter of the square is:',
perimeter, 'unit.')
print('Area of the square is:', area, 'square unit.')
<h3> else:</h3>
print('Invalid input.')
ComputeSquare()
<h2>Explanation :-</h2>
- In this program, we create a function ComputeSquare() to calculate the perimeter and area of a square.
- The function asks the user to enter the side of the square. The side is then stored in a variable.
- Now, we check whether the side is greater than 0 or not using if-else statement.
- If the condition is true, the perimeter and area is calculated which is displayed using print() statement.
- If the condition is false, the else blocks executes printing the error message.
<h3>Refer to the attachment for output.</h3>
Answer:
Parent
Explanation:
HTML is an acronym for hypertext markup language and it is a standard programming language which is used for designing, developing and creating web pages.
Generally, all HTML documents are divided into two (2) main parts; body and head. The head contains information such as version of HTML, title of a page, metadata, link to custom favicons and CSS etc. The body of a HTML document contains the contents or informations that a web page displays.
In this scenario, Roger wants to give semantic meaning (an element conveying informations about the type of content contained within an opening and closing tag) to a contact information placed at the bottom of a webpage. Thus, in order to do this, he should use a footer element as a parent of the contact information and as such all instance variables that have been used or declared in the footer class (superclass) would be present in its contact information (subclass object).
Answer:
Check the explanation
Explanation:
Here in this game of Tic-Tac-Toe, it is using the TPGE engine which is a Tiny Python Game Engine. Let's talk about its functions like:-
def image_type(img): In this function, it is simply taking image as a parameter and returning its object type like DISC if the image is in graphical form, TEXT if it is a string, and LINE if it is other than the mentioned object.
def convert_image(img): In this function, it is simply taking image as a parameter and returning an equivalent graphical object as understood by John Zelle's. Mainly comparing for three things in this function and those are: if image equals to DISC then it is calling convert_circle(function), if image equals to LINE then it is calling convert_line(function), and if image equals to TEXT then it is calling convert_text(function),
def convert_circle(x): This function takes a list( a group of values) and makes a circle at the center of the window and the circle's radius is coming from the list.
convert_text, convert_line, convert_circle are only creating text, line, and circle and then returning it.
def graphical_elements(images): This function is taking image as a parameter and then extracting shape and color from the image and then calling convert_image(shape) and convert_type(shape) and it gives us graphic and kind respectively. Now it is checking whether kind equals to DISC If yes then filling color on the window else, setting the outline of the window
def run(): Here it is finally running the game with required parameters, the whole game is continously running under the while loop.
That's all
Answer:
true I know this cuz I smart