9514 1404 393
Answer:
obtuse
Step-by-step explanation:
The law of cosines tells you ...
b² = a² +c² -2ac·cos(B)
Substituting for a²+c² using the given equation, we have ...
b² = b²·cos(B)² -2ac·cos(B)
We can subtract b² to get a quadratic in standard form for cos(B).
b²·cos(B)² -2ac·cos(B) -b² = 0
Solving this using the quadratic formula gives ...
The fraction ac/b² is always positive, so the term on the right (the square root) is always greater than 1. The value of cos(B) cannot be greater than 1, so the only viable value for cos(B) is ...
The value of the radical is necessarily greater than ac/b², so cos(B) is necessarily negative. When cos(B) < 0, B > 90°. The triangle is obtuse.
Step-by-step explanation:
so, you got the volume but don't know how to find the surface area ? that is strange for me. what's the problem ?
the surface of a cube or rectangular prism consists of 6 sides that split (for a rectangular prism) into 3 pairs of equal sides :
top and bottom
left and right
front and back
all we need to do is calculate the areas of these 6 rectangles and add them up. that's it.
in our case
top and bottom : 5×4 × 2 = 20×2 = 40 in²
left and right : 4×4 × 2 = 16×2 = 32 in²
front and back : 5×4 × 2 = 40 in²
so, in total, the whole surface area of the prism is
40 + 32 + 40 = 112 in²
Answer:
Infinitely many solutions
Step-by-step explanation:
-4x + 2y = 2
2y = 4x + 2
y = 2x + 1
It's basically the same line.
The piecewise function is
f(x) = 2, 0 < x ≤ 1/2
f(x) = 2 + 0.7x, x > 1/2
<h3>How to determine the piecewise function?</h3>
From the question, we have:
Fares = $2.00 ⇒ up to (and including) 1/2 miles
Fares = $0.70 increment ⇒ greater than 1/2 miles
Let x represent the number of miles, and f(x) the fares.
So, we have:
f(x) = 2, 0 < x ≤ 1/2
f(x) = 2 + 0.7x, x > 1/2
The above represents the piecewise function
Read more about piecewise function at:
brainly.com/question/18859540
#SPJ1
Answer:
The first option is the answer (k = +/- 2 square root of J)
Step-by-step explanation:
Since you need to leave k by itself, You multiply both sides by 4 which will leave you with 4J=k^2. To get rid of the square(^2), you need to square root both sides which will leave k by it self. So now you have 4J inside the square root = k. The last step is to take the square root of 4 (which is + or -2) and put it outside the square root sign, leaving J inside the square root.