Answer:
This is done for the simple reason of having more space to work on
Explanation:
This is done for the simple reason of having more space to work on. By clearing the command window and workspace you provide yourself with sufficient space to create new commands without the clutter of the previous commands. This also prevents your focus from shifting towards old commands and allows you to simply focus on the commands you are currently working on. This does not clear all variables from the script, it only clears the current screen but the previous commands can still be accessed by using the up-arrow key
1 is A
2 is probably C or B but I don't use Unity so I can't help much with that one.
Answer:a
What are the activities a Database Designer will do if using the SDLC to design a Database [10]
Q1b
List the five main components of Access Database and state their uses [1
Explanation:
Answer:
Answer is in the provided screenshot.
Explanation:
You are making this more confusing for yourself by doing it like this.
I have added variables at the top of your program for game messages that are repeated - and also simplified the given cases for if the player wins, loses or ties.
I invite you to now make a point tracker that, at the start of each game says: You have "x" points.
And you gain a point for winning, lose a point for losing and nothing happens if you tie.
To add a while loop - simply use the "while" keyword, and anything within the loop will repeat while the given condition is true.