Was this in reference to literal audio archives? If so, I don't see any cons beside possible copyright infringement.
If you're talking about the codecs themselves, then I can do that.
<span>Pros:
</span>- Widespread acceptance. Supported in nearly all hardware devices, and continually adopted by newer ones.
- Faster decoding. Much more so than FLAC, Vorbis, etc.
- Relaxed licensing schedule.
<span>Cons:
</span><span>
</span>- Lower quality and efficiency than most modern codecs. (To be fair, never really noticed this one).
- Sometimes the maximum bitrate isn't enough.
- Pretty much void/unusable for high definition audio (higher than <span>48kHz).</span>
Your answer would be
A. The editorial is data.
I just took this test :)
Answer:
overwatch and dead by daylight
Answer:
int calculate_cost(int quantity) {
double cost = 0;
if (quantity <= 20)
cost = quantity * 23.45;
else if (quantity >= 21 && quantity <= 100)
cost = quantity * 21.11;
else if (quantity > 100)
cost = quantity * 18.75;
return cost;
}
Explanation:
Create a function called calculate_cost that takes one parameter, quantity
Initialize the cost as 0
Check the quantity using if else structure. Depending on the quantity passed, calculate the cost. For example, if the quantity is 10, the cost will be $234.5
Return the cost